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The Inv class handles the inventory. It
contains the inventory items and
Properties
- elements
- size
- carrying
- empty
Methods
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| void init() |
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Sets the global variable gInv
to the Inv object.
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| void
showSelf(heapPtr theOwner) |
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Displays a dialog listing the
inventory items owned by theOwner.
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| bool saidMe() |
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Checks if any of the inventory
item names have been said. If any have, it returns TRUE, otherwise,
FALSE.
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| bool ownedBy(heapPtr
anObject) |
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Checks if any of the inventory
items are owned by anObject. If any are, it returns TRUE, otherwise,
FALSE.
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