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The InvI class is used for inventory items.
Properties
- said
- description
- owner
- view
- loop
- cel
- script
Methods
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| void showSelf() |
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Prints the inventory item's name
and view in a dialog window. If the description property is
set, it displays that as well.
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| bool
saidMe() |
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Returns TRUE is the user's input
"Said" the name of the inventory item. Otherwise,
FALSE.
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| bool ownedBy(heapPtr
anObject) |
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Returns TRUE if the inventory
item is owned by anObject. Otherwise, FALSE.
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| heapPtr moveTo(heapPtr
newOwner) |
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Sets the inventory item's owner
to newOwner and returns a pointer to itself.
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| void changeState(number
newState) |
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If the script property is set,
it changes the script's state to newState.
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